Dropship Mark has some exclusive photos of our upcoming ATV, the Horizon, as well as its military equivalent, the Iguana. Take a look at it here:
http://dropshiphorizon.blogspot.com/2012/01/khurasans-horizon-explorer-close-up.html
Sunday, January 22, 2012
Saturday, January 21, 2012
The Federal XM6 Advanced Grav Tank Programme
After the success of the Mobility Enhancement Programme for the Siler, and subsequent retrofitting to lighter armoured vehicles as well, the Federal Army established a research battalion, the 1RB, for testing purposebuilt grav tech vehicles. The winner in the evaluation was a design now designated the XM-6, a very large anti-grav tank in two submarks, the XM6A, which mounts a rail gun, and the XM6B, which mounts a shutter-muzzle fusion cannon. Each vehicle has two multipurpose laser defence batteries reminiscent of the defence turrets on the Siler, but of greatly enhanced accuracy and lethality.
One benefit of the anti-grav tech is the ability to make a larger craft, and the hull of the XM6 is 12.5 meters long.
In development is an ADC (armoured drone carrier) version of the XM6 carrying the Slayer drone and their techs/operators. In planning for the deployment of these vehicles it is anticipated that the use of advanced combat drones will better suit the unit's deployment than human infantry combatants, and as such the Slayer will substitute its ability to enter built up areas and perform other traditional infantry functions.
The images below show the pattern masters that will be used to make the resin castings. It's quite a large vehicle, about 125mm long. The images show parts breakdown as well. In the rear can be seen the thrusters that propel the vehicle out of orbit and in space, for low orbit redeployment to the fleet.
One of the images just shows the hull from the side, it's very sleek and we will try to retain that shark-like look when the ADC is designed. This will have launch bays/racks for the Slayer, which will be a small grav drone about the size of a human, mounting a light pulse cannon (approximately the size of a SAW) and a grenade launcher. I considered having a traditional infantry carrier for the research battalion, but it hardly seems a step forward to have these incredibly high-tech vehicles make entry and deploy for battle only to have humans popping out of the APCs like they were hover Hanomags! The Slayer will be a sleek little kit all its own, one-piece to the extent practical.
There's also an image showing the bottom of the hull with the grav surfaces, much more advanced in tech than the crude grav plates retrofitted to the existing low-riding grav vehicles (masterfully designed to look like that by Mark Mondragon, and then replicated by Coolhand on the medium vehicles). Our assumption is that the grav drive works by pushing against the gravity field of the planet, so when the tanks are deployed from space they free fall through the atmosphere, perhaps using their thrusters for limited manoeuvre, but then as they get closer to the planet's surface the grav drive kicks in. The same goes for leaving the theatre after operations are complete, except the tank would then need to use its thrusters to leave the planet's atmosphere.
That's our story and we're sticking with it!
Off to the casters, hope to have them back within two months or so....
Tuesday, January 17, 2012
Khurasan 15mm Sci Fi Building Parts, a Look at the Parts
Just received the prints for our modular 15mm sci fi building parts. These are in wall segments in 75mm or 100mm length. Take a look!
Here are four walls, two 100mm and two 75mm, with a roof cap on. Note that nothing is glued together, they are just held together by inertia. This was the intent -- to make assembly as simple as possible. We've had three different walls made in each length -- a blank wall, a door/window wall, and a window wall. To start there are two roof caps -- 75x75 and 75x100. If there is a big call for 100x100 we will have the bigger square roof cap made too.
Roof's off! Again the pieces are really just holding each other together. Note the lip around the top leading edge of each wall, which together will hold the roof cap on, or will hold on higher levels if the gamer wants to make multiple levels.
Look ma, no hands! Flipped over, here's the view from the bottom. Once again it's just holding itself together. Of course you'll glue your walls but this just indicates how easy assembly will be. I think I will assemble them exactly this way -- use a roof part as a template, then put the parts together which will make sure the walls assemble level.
Frankly, even that's not necessary -- the walls are thick enough that they level themselves out when placed together. There's also a lip that allows you to guide the parts right together so they snuggle in where they need to be. I've heard some stories about how tricky these wall-buildup structures can be to put together and so I did not want to proceed unless that difficulty essentially went away, and playing with the print pieces suggests it has been sent off!
1BR, 1BTH in Battle Torn nghbrhd! Here's the view from the inside.
There are print lines on the pieces but the beauty of flat parts is that the lines are only on the side edges, so all I have to do is sand them off the sides of the roof caps and we are ready to get them cast. So they should be going off to the casters to be done up in resin this week. My caster has a ton of stuff to cast for me, but I'm hoping to have them back within a month. Roof accessories, including parapets to wrap around the rooftop of this building (giving your resistance fighters some place to take cover on the roof), have been designed and will be printed next. Stay tuned!
Monday, January 9, 2012
Dropship Horizon turns 1,000!
1,000 posts, that is, and the great Mark Hannam, the Dropship pilot himself, has come back to celebrate that amazing achievement (in only three years?!?!?) with a special preview of an upcoming Khurasan vehicle (two actually), so go check it out!
http://dropshiphorizon.blogspot.com/2012/01/1000.html
http://dropshiphorizon.blogspot.com/2012/01/1000.html
Saturday, December 31, 2011
Federal Army Medium Tank First Look
Here's a preview of the upcoming Federal Army Medium Tank, both in basic tracked version and in grav drive as part of the Army's MEP (Mobility Enhancement Program).
As can be seen it mounts a single CIDS gatling cannon, unlike the Siler superheavy tank, which mounts two. The vehicle also has a coaxial light pulse cannon to cover any frontal blind spots that the gatling cannon might not be able to reach.
One thing that might not be readily apparent from the images is the manner in which the main gun mounts to the turret -- it is very deeply recessed. This can elevate to "show it off" a bit more -- it creates in our opinion a very striking appearance. We might have the entire cannon piece painted in a slightly different colour when the physical model is previewed, just to make this design feature a bit more obvious.
Hull is 75mm long -- actually just a little bit smaller than the hull of an M1A2 at 1/100th scale! There will be a heavy APC version as well. Look for it in the spring of 2012. Thanks and have a Happy New Years.
Thursday, December 15, 2011
The Huntarr
We have released the 15mm scale Huntarr, those terrifying hunters who revel in combat and victory above all else, and will travel across the galaxy and even to other dimensions to find a fitting opponent to launch the old struggle, hand against hand, arm against arm. Their technology is sophisticated but they glory in that most primal of all conflicts, hand to hand combat.
Normally when we release a line of models, we post colour photos of the models to give you a full idea of what you're getting, and we were about to do this as well for the Huntarr, but three of them materialised in my office, one after the other, looming over me, and threatened to paint the walls with my innards if I did so! So I won't be posting preview images. Naturally the skeptical consumer may say, "well then I'm not buying them, what sort of nonsense is this?" He'd have a good point, and those who buy will buy on faith.
And they will not be disappointed, for these tall, lanky creatures are splendid sculpts. On average they are 21mm tall!
Of course, once the models are "out there" I can't control what people do with them, but I am relying on the discretion of the gaming community -- I don't want those Huntarrs to materialise in my office again!
Available here:
15mm Sci fi Page
Normally when we release a line of models, we post colour photos of the models to give you a full idea of what you're getting, and we were about to do this as well for the Huntarr, but three of them materialised in my office, one after the other, looming over me, and threatened to paint the walls with my innards if I did so! So I won't be posting preview images. Naturally the skeptical consumer may say, "well then I'm not buying them, what sort of nonsense is this?" He'd have a good point, and those who buy will buy on faith.
And they will not be disappointed, for these tall, lanky creatures are splendid sculpts. On average they are 21mm tall!
Of course, once the models are "out there" I can't control what people do with them, but I am relying on the discretion of the gaming community -- I don't want those Huntarrs to materialise in my office again!
Available here:
15mm Sci fi Page
Wednesday, November 30, 2011
The Stikks
The Stikks do not speak often, but when they do, they speak all at once, together.
One Stikk will begin rubbing its mouth parts together, letting out a rhythmic chirp, and all at once every other creature in the pod will join in, each predicting the patterns and rhythms of the others, so that they sing as one, except occasionally one Stikk will interject a chord soaring higher over the steady song, which may have some deep significance, or may just be for the sake of the music. We still have not been able to decipher their speech patterns.
Although they are properly called the Entomals, "Stikks" became the popular name for these beings in the Federation soon after first contact, apparently because the Federal troops who first fought them, FLA (former Latin America) regiments of the Federal Army, found them to resemble stick insects. There is indeed some superficial resemblance around the head, but as those Federal soldiers could attest, these are not sluggish or slow moving life forms. In life and in war, they are nimble and aggressive, especially when together in large numbers.

Like the infantry forces of other sentients, the Stikk infantry are the basis of their military. The basic unit is called by the Federal military a pod, made up of three triads and a leader. Each triad has two Stikk gunbugs and a heavy gunbug. All Stikk soldiers wear a reflective armour array that protects the torso and the lower leg from laser weapons and provides some residual protection against other attacks, relying on their tough exoskeleton for further defence.

Each Stikk pod has attached to it a doublebarrelled heavy gun team, which like all infantry weapons is of the gauss type, and a mortar team, which provides indirect fire to the pod, firing an electroshock round. Both gunteams are commanded by another leader who stays in close contact with the pod leader, and serves as a second in command should the pod leader become a casualty.

Available as hive-level support is the Crikket Infantry Cannon, which will "walk" when activated by its crew and fires either an armour piercing or high explosive round. This and many other Stikk weapons systems shows disturbing signs of biological life and is believed to be a synthetic bioweapon, these being collectively called "Synths" by Federal soldiers. When the crew are separated from the Crikket it will go to ground or will amble toward the nearest concentration of Stikk soldiers. It will not fire on the enemy unless crewed. All the crewstikks need do is gently nudge it and it will walk where they direct. It has proven to be an extremely useful infantry support weapon.

Providing potent aerial fire support for the Stikk forces is the Odonate light gunship, popularly called the "Dragonfly" for obvious reasons, another suspected "Synth," although there are unconfirmed reports of Stikk crew evacuating downed gunships. It is small but well armed with a twin heavy gauss cannon, and both anti-personnel rockets and anti-tank missiles. It is arguably the most nimble gunship in federal space, its "wings" manuevering it in directions that would be impossible for Federal flyers, and is exceptionally resilient for its size. These craft operate in close cooperation with the infantry pods.
The Stikks have also been reported to use heavy armoured vehicles in combat and for transport, but there have not been confirmations of those yet. These vehicles are said to be large, modular, and legged. Reports of Stikk heavy shock infantry of a completely different and much larger species, operating in small groups in close coordination with the infantry pods, are also unconfirmed, but are being investigated.
The Stikks were first encountered in the War of Vasq Separation, when the Separatists hired several Stikk battalions to assist their armed resistance to the dominant culture, the Torans, who had requested Federal intervention. The encounter with the Stikks during the first phase of combat operations took the local Federal and Toran government forces completely by surprise, and it is still not known how the Separatists hired the Stikks or introduced them to the theater without discovery by Federal Intelligence. The Stikks fought the loyalist and Federal forces to a standstill, prompting the local Federal joint-services commander to call for a ceasefire.
Reports soon reached Federal HQ that the Stikks had not been paid and had promptly departed, leading to immediate resumption of hostilities upon the expiration of the ceasefire, the Separatists being defeated in weeks.
The Stikks have subsequently been encountered on several occasions serving as mercenaries on the frontier or even in some of the more autonomous Freeholds. Their own language is completely indecipherable, but they have mastered Federal Standard and are able to understand it, and to speak it as well, approximating the sounds by rubbing their mouth parts together. This form of communication is a slow process but in the end they are able to make themselves understood.
Some Stikk soldiers wear backpacks and these are closely guarded. It is theorized that these contain concentrations of pheromones which permit the individual pods to stay in close ocntact with each other and their hive-level support. Each pod has one pack, worn by the senior heavy gunner in the first triad. Many members of the pod heavy weapons team also wear these backpacks.
The Stikks are virtually impossible to break in combat when their pod is intact, but they seem to key closely into each other, as when the casualties rack up they lose their fanaticism and when only a few Stikks are together it is easy to chase them off, easier than would be the case with other opposing forces. As such it seems likely that they have some form of hive or herd mentality.
The Stikks were sculpted in 15mm scale by Mike Lovejoy, and were painted by Chris Yaro. The infantry pod has ten models, each a unique sculpt. The heavy weapons team set has two different weapons and five crew in three different poses. The Crikket gun is pewter and has two different crewmen. The Odonate gunship is also solid pewter and does not supply the flight stand. Although it should be noted that the craft has landing skids so can be placed on the table, as it closely resembles a dragonfly we assume gamers will definitely want to depict it flying! Chris has used an acrylic flight rod and a plastic base.
The Stikks will be released very shortly. Stay tuned!
One Stikk will begin rubbing its mouth parts together, letting out a rhythmic chirp, and all at once every other creature in the pod will join in, each predicting the patterns and rhythms of the others, so that they sing as one, except occasionally one Stikk will interject a chord soaring higher over the steady song, which may have some deep significance, or may just be for the sake of the music. We still have not been able to decipher their speech patterns.
Although they are properly called the Entomals, "Stikks" became the popular name for these beings in the Federation soon after first contact, apparently because the Federal troops who first fought them, FLA (former Latin America) regiments of the Federal Army, found them to resemble stick insects. There is indeed some superficial resemblance around the head, but as those Federal soldiers could attest, these are not sluggish or slow moving life forms. In life and in war, they are nimble and aggressive, especially when together in large numbers.

Like the infantry forces of other sentients, the Stikk infantry are the basis of their military. The basic unit is called by the Federal military a pod, made up of three triads and a leader. Each triad has two Stikk gunbugs and a heavy gunbug. All Stikk soldiers wear a reflective armour array that protects the torso and the lower leg from laser weapons and provides some residual protection against other attacks, relying on their tough exoskeleton for further defence.

Each Stikk pod has attached to it a doublebarrelled heavy gun team, which like all infantry weapons is of the gauss type, and a mortar team, which provides indirect fire to the pod, firing an electroshock round. Both gunteams are commanded by another leader who stays in close contact with the pod leader, and serves as a second in command should the pod leader become a casualty.

Available as hive-level support is the Crikket Infantry Cannon, which will "walk" when activated by its crew and fires either an armour piercing or high explosive round. This and many other Stikk weapons systems shows disturbing signs of biological life and is believed to be a synthetic bioweapon, these being collectively called "Synths" by Federal soldiers. When the crew are separated from the Crikket it will go to ground or will amble toward the nearest concentration of Stikk soldiers. It will not fire on the enemy unless crewed. All the crewstikks need do is gently nudge it and it will walk where they direct. It has proven to be an extremely useful infantry support weapon.

Providing potent aerial fire support for the Stikk forces is the Odonate light gunship, popularly called the "Dragonfly" for obvious reasons, another suspected "Synth," although there are unconfirmed reports of Stikk crew evacuating downed gunships. It is small but well armed with a twin heavy gauss cannon, and both anti-personnel rockets and anti-tank missiles. It is arguably the most nimble gunship in federal space, its "wings" manuevering it in directions that would be impossible for Federal flyers, and is exceptionally resilient for its size. These craft operate in close cooperation with the infantry pods.
The Stikks have also been reported to use heavy armoured vehicles in combat and for transport, but there have not been confirmations of those yet. These vehicles are said to be large, modular, and legged. Reports of Stikk heavy shock infantry of a completely different and much larger species, operating in small groups in close coordination with the infantry pods, are also unconfirmed, but are being investigated.
The Stikks were first encountered in the War of Vasq Separation, when the Separatists hired several Stikk battalions to assist their armed resistance to the dominant culture, the Torans, who had requested Federal intervention. The encounter with the Stikks during the first phase of combat operations took the local Federal and Toran government forces completely by surprise, and it is still not known how the Separatists hired the Stikks or introduced them to the theater without discovery by Federal Intelligence. The Stikks fought the loyalist and Federal forces to a standstill, prompting the local Federal joint-services commander to call for a ceasefire.
Reports soon reached Federal HQ that the Stikks had not been paid and had promptly departed, leading to immediate resumption of hostilities upon the expiration of the ceasefire, the Separatists being defeated in weeks.
The Stikks have subsequently been encountered on several occasions serving as mercenaries on the frontier or even in some of the more autonomous Freeholds. Their own language is completely indecipherable, but they have mastered Federal Standard and are able to understand it, and to speak it as well, approximating the sounds by rubbing their mouth parts together. This form of communication is a slow process but in the end they are able to make themselves understood.
Some Stikk soldiers wear backpacks and these are closely guarded. It is theorized that these contain concentrations of pheromones which permit the individual pods to stay in close ocntact with each other and their hive-level support. Each pod has one pack, worn by the senior heavy gunner in the first triad. Many members of the pod heavy weapons team also wear these backpacks.
The Stikks are virtually impossible to break in combat when their pod is intact, but they seem to key closely into each other, as when the casualties rack up they lose their fanaticism and when only a few Stikks are together it is easy to chase them off, easier than would be the case with other opposing forces. As such it seems likely that they have some form of hive or herd mentality.
The Stikks were sculpted in 15mm scale by Mike Lovejoy, and were painted by Chris Yaro. The infantry pod has ten models, each a unique sculpt. The heavy weapons team set has two different weapons and five crew in three different poses. The Crikket gun is pewter and has two different crewmen. The Odonate gunship is also solid pewter and does not supply the flight stand. Although it should be noted that the craft has landing skids so can be placed on the table, as it closely resembles a dragonfly we assume gamers will definitely want to depict it flying! Chris has used an acrylic flight rod and a plastic base.
The Stikks will be released very shortly. Stay tuned!
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